SCREENSHOT GALLERY

AS-Guardia for UT99

and

AS-The Guardia(2005) for UT2004

AS-Guardia was one of the official maps that came with UT99. It was quite  different compared to the other assault maps that came with the game. It was more simple, fast and closed-ranged. It was a very special map for me, and, just for the fun of it, here's a screenshot gallery comparing the original UT99 map and this remake. Hope you enjoy it.

 

(Click on the images to enlarge.)

 

 

We start at the cave again :) This time the first objective is not about setting the dynamite. This time you have to destroy the door, as it takes longer time and allows the defending team to be prepared and in position.

 

 

 

In the Entrance of the base there isn't the automatic shock gun. I have added some more tubes and decoration stuff in the ceiling just for having more detail compared to the original map.

 

 

 

Decorating with the UT2k4 Staticmeshes has produced many changes compared with the original decoration. However, it gets the same 'feeling' when playing it.

 

 

 

I didn't knew exactly how to change the corridor decoration, giving it a new style and at the same time remaining similar with the original UT99 map... after a few tries and changes i decided to keep with the 'abandoned building' style instead of placing lots of 'Wallpanel' StaticMeshes.

 

 

 

The 'Flak Room'...

 

 

 

In the UT2k4 version, both attacking and defending teams have the 50 shield, and the map has more space to cover in all areas, for allowing more dodges and longer combats, as in the UT99 the carnage was quite fast, as you can remember if you played it in those times :)

 

 

 

The entrance to the Lava Bridge....

 

 

 

And the 'Pulse Room'...

It has more decoration now. I haven't placed ammo for the Link Gun as now, with the linking properties, players can get a quite intense firepower, so i decided to have only the default link ammo when taking the Link Gun.

 

 

 

The Lava Bridge! Still as narrow as the UT99 one. There is some lava-fire effect that starts in the lava and the fire climbs up to the ceiling. Still the favourite place for the defenders to wait the enemies...

 

 

 

The 'MiniGun Room' ... added more detail in the ceiling and a more variety in the lightning scheme.

 

 

 

The Garage ... same lift on the left corner and same switch on top ;)

 

 

 

And finally... the Tank. Destroy it and the mission is completed.