Happy Hour V2 for the Killing Floor Mod, version 2.5

V2 for 2 reasons: 
1/ so it's compatible with KF2.5.
2/fix terrain join

This enclosed game map file is for the Unreal 2004 mod, Killing Floor v2.5

Information on downloading the Killing Floor Mod: http://www.killingfloor.net/ (previous:http://www.killingfloor.freedomsnet.net/forums/)  There are online game servers and it's very much co-op.  You can heal your teammates too.

The Killing Floor mod is dark, shadowy and zombie infested.  Weapons are realistic: axes; shotguns; machine guns; light antitank, but you can't carry them all at once because of weight restrictions!  The less guns, the faster you can run away, I kid you not :)  Monsters vary: slow / fast / sneaky; partially invisible and those you cannot miss.  There's sirens who just scream and can take your life that way.

Happy Hour map is a deserted English Pub in the middle of nowhere called The Tortured Soul, whose sign says it has a Happy Hour.  Weld the doors, drop grenades / shoot from the upper windows and when there's no place left to hide in the pub, try your luck in the country.  There's a Trader caravan by the roadside who'll sell you ammo and weapons between zombie waves, which become more and more intense.  Maybe you can survive until dawn...

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Installation.
Copy KF-HappyHourV2-25.ut2 to UT2004 > KFMod20 > maps > HappyHourV2-25.ut2.  Sorry no music. MadMax is elsewhere jazzing up the world.
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Permissions:
Killing Floor mod is free and so is this map.  You're welcome to modify the Happy Hour map if you want / build on it / use the static meshes (also found in ASnipesStaticMeshes.zip at Killing Forums http://www.killingfloor.net/ and: http://unrealtournament2004.filefront.com/ and: www.strategyinformer.com)  If you modify/ build on, the only cost is mentioning me ASnipe34 in your map's readme file.  www.sealsplace.com a KF site.
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Thanks:
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The creative and often entertaining Killing Floor Team, and the UT2004 team -- Atari / Epic for being so free and open with Unreal Tournament (love no CD required) so with that and other things of Unreal Tournament I really feel I got my money's worth with Unreal Tournament 2004.

The static meshes were made using Blender 2.45 http://www.blender.org/ and exported using Doc Holiday's .ase exporter. http://translate.google.com/translate?hl=en&sl=de&u=http://blendpolis.de/f/article_view.php%3Ffaq%3D6%26fldAuto%3D13&sa=X&oi=translate&resnum=8&ct=result&prev=/search%3Fq%3D%252Bunrealed%2B%252Bblender%26start%3D10%26hl%3Den%26sa%3DN.  Strewth a mouthful, well I hope the link works for you as well.  Main source of my static mesh textures: http://www.cgtextures.com/  This is a great site with amazing pics of everything you can think of + plus texture tutorials and a forum. (they didn't pay me for this, it's a really useful site.)

Sounds from http://freesound.iua.upf.edu/  Thanks to this website which usually has the exact sound I'm looking for.  The contributors: 12739 Leady's locked door; 17872Koops squeak2; 29613 Erdie's rubmetal3; 43788 Digifish's music2 (the gurgle -- no beer.)

A good place to start learning about mapping is http://udn.epicgames.com  There are many links on the net about mapping in Unreal.  There are forums for questions with helpful people, including the KF Forums above.  I should mention http://www.doom3world.org who helped me out as well.

Beta Testers: RoBoT expert beta tester.  Last I heard they say he's a Killing Floor god, but popularity is fickle, he's probably only an Archangel by now ;-)

I'm at: thesnipe34 at g mail put_dot_here com (no space between 'g' and 'mail' it's one word). 