Contents
Installation
Description
FireMode Bind
Weapons
Fixes & Updates
Thanks / Credits
Installation
Unzip to the UT2004 root directory or run the *.ut4mod
Description
This is an Excessive mutator for UT2004. Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive; it's about taking as many people as possible out with you.
Toggle Firemode
This is an added feature for Excessive. With the translocator selected, you can toggle between a LOCATE and a LAUNCH beacon. The locate is similar to the standard locator. The launch gives the player the velocity of the flying puck. With the Dual Assault Rifles selected, you can toggle between BOUNCY and EXPLODE on impact grenades. With a classic sniper rifle, or in a raptor rear turret, toggle firemode while zoomed toggles night vision. You can bind this key in the standard UT2004 contol settings menu. You can also bind the firemode toggle by editing your user.ini :
Aliases[x]=(Command="button bSwitchFireMode| ExcessiveFireMode",Alias="ExcessiveFireMode")
x being the next available unassigned alias in your user.ini. For me, it was 30. Make sure you do not have 2 instances of one alias, otherwise the bind will not work. After adding this alias, you will need to bind the alias to a key, for instance, scrolling down from that line in the user.ini, I decided to bind it to my middle mouse button
MiddleMouse=ExcessiveFireMode
Weapons
TransLauncher
Toggle between TransLAUNCHER and TransLOCATOR
TransLOCATOR
- Uses this for precise translocating
- Translocate to the beacon and start falling
- Beacon launches further and faster. Teleporting out leaves behind a shock explosion
TransLAUNCHER
- Uses this to catapault yourelf
- Translocate to the beacon and receive the bacon's velocity
- Beacon launches further and faster. Teleporting out leaves behind a shock explosion
Shield Gun
Primary:
- Instant Death, and Jumping increased
Secondary:
- Full bodied shield which reflects/blocks almost all weapons
- Sprint mode with 10 or more ammo
Assault Rifle
Toggle between bouncy and explode on impact grenades
Primary:
- Accuracy, rate of fire, and damage increased
Secondary:
- Increased rate of fire and damage
Bio Rifle
Primary:
- Rate of fire, damage, and damage radius increased
- Spread fires 3 globs/shot which can collect and spawn more globs
Secondary:
- Charges much faster, and will launch a huge regenerating glob
Mine Layer
Primary:
- Launches spider mines that will grow once landed, and use cloaking to hide from enemy
- Spider Mines have health and move much faster than before.
Shock Rifle
Primary:
- Rate of fire, damage, and momentum transfer increased
Secondary:
- Rate of Fire, speed, damage, and damage radius increased
- ShockBalls can be caused to chain react.
Link Gun
Primary: Was secondary for UT2004
- Link beam explosions on the beam tip
- Linking up causes more powerful beam and projectile fire
Secondary: Was primary fire UT2004
- Shoots up to 3 projectiles in spread or twirl formation
Flak Cannon
Primary:
- Larger projectiles, rate of fire and damage increased but wider spread (results in instant death from point blank)
Secondary:
- Each projectile now spawns 3 shells randomly on impact
Grenade Launcher
Primary:
- Launches trip mines that can be attached to walls
Secondary:
- Detonates mines
Minigun
Primary:
- Rate of fire and damage increased
Secondary:
- Fires larger exploding bullets
- Added momentum push
Rocket Launcher
Primary:
- Semi auto Rocket Launcher
- Fire accelerating rockets
- Rate of fire and damage increased
Secondary:
- Fires 5 accelerating rockets
- rate of fire increased
Avril
Increased max speed and added explosion effects which cause damage to more than vehicles
Sniper Rifle
Primary:
- Rate of fire increased, and causes 5 arcs.
Secondary:
- Faster zoom.
- Clear Scope option in ExcessiveV301Config.ini
Classic Sniper Rifle
Primary:
- Rate of fire increased with explosive rounds.
Secondary:
- Faster zoom.
- Use togglefiremode to enable night vision
Redeemer (Pickup)
Primary:
- Redeemer speed & damage increased
- Spawns 30 rockets on impact that seek players
Secondary:
- Warhead speed & control increased
- Fire 30 rockets from warhead, remaining spawn on impact
Painter (Pickup)
Primary:
- Paint time decreased
Secondary:
- Faster zoom.
Ion Cannon:
Three Ion cannons replace one, which triangulate on fire and cause an breif unstable ionic field before the blast
ONS Bomber:
Three bombers make a devistating bombing run on your painted target
Flame Thrower
A custom Excessive Weapon added to Version 2 of Excessive.
Primary:
- Unleashes a stream of flames that can light anyone and just about everything on fire.
Secondary:
- Fires a napalm shell that leaves a fiery trail in its path and spawns 3 flame globs that spread on impact
Fixes & Updates
Game
Bots use excessive weapons much more effectively
Bots taught how to rocket jump ( based on skill level )
Double Damage dropped for other players to pick up if the carrier is killed
Excessive uses the default weapon loadout. ie no translocator in ONS ( most weapons can be overridden by mutator settings )
Added mutator configuration settings with improved configuration menu
- Select from 1 of 3 powerlevel settings on weapons, or use the upgrade system
- Allow up to 20 pickup classes to remain in excessive ( ie other mutator picups )
- Enable/Disable the excessive health and shield initial settings ( ie other mutator controls settings )
- Disable any weapon
- Options to use realistic dynamics on various projectiles
- Disable the replacement of the playercontroller ( for added mutator support at some feature loss )
- Fixed Raptor rear turret crash
- Fixed massive camera shake which caused respawning camera issues
- Fixed Powercore / Powernode health incdicators in netplay
- Removed bug that allowed players to recharge powercore
- Removed accessed none log spam
Weapons
Translauncher
- You can only fire once per 1.25 seconds with the Launch Mode
- FireRate for Locate mode set to vanilla 2k4 setting
Shield Gun
- Bug fixed where shield would not always protect you
- Sprinting bug fixed
Assault Rifle
- Grenaded Toggle Indicator bug fixed
- Grenaded Toggle remembers last setting
- Grenade physics optimized
- Assault alt fire fires alternating grenades that were more like the second minigun alt fire
- Primary firemode momentum transfer reduced on vehicles
Mine Layer
- Mines Health reduced
- Mine Jump height reduced
Link Gun
- Replaced Link Primary beam tip explosion effects
- Link Primary beam triad travel radius decreased
- Fixed LinkGun muzzle flashes when linking
- Added Scorch marks for primary and secondary fire
Mine Layer
- Mines Health reduced
- Mine Jump height reduced
Flak Cannon
- Increase ROF for primary firemode
AVRiL
- Decrease ROF for primary firemode
Flame Thrower
- Optimized flame effects
- Added effects on napalm shell
SniperRifle ( Lighting Gun )
- Increased number and lenght of impact arcs
Vehicles
Raptor
- Rear turret crash fixed
- Rear turret fires homing missles
- Rear turret given night vision
Scorpion
- Adjusted Daredevil settings
- Driver Weapon fires a ring of web projectiles
- Fixed first person scorpion weapon fire bug
- Fixed location of web launcher projectile spawning
- Weblauncher projectile speed increased
- Passenger weapon fires a mounted tank side turret
Manta
- Manta stomp sound fixed
- Manta plasma gun increased ROF
HellBender
- Rear gunner decreased required charge time
Tank
- Improved tank shell hit effects
- Reduced side turret damage amount
- Increased speed
Leviathon
- Side turrets home onto all vehicles
Bomber
- A formation of 3 bombers drop a s#%T load of bombs
ECE Vehicles
- These vehicles were given a slight boost without making them dependant for excessive
Art
Updated Excessive UT2004 Logo
Updated Link projectile scorch marks
Updated Link beam effects
Thanks
Epic
MrPants
Code
Wormbo
Bart
Flame Thrower
Jonathan “Ghost Enigma” Swenson - Models
Chadrick “ShroomDuck” Rode - Textures
Andrew “Dru” Morris - Textures
Jeffrey “Ezeikeil” Giles - Concept
Music
El Revengo - “The Game”
Beta Team
AeXStrider
Atticbat
BoneZ
Blueberry
DFA_Jelo
FragBitch
Kyllian
LoveFest
MAEST
MentalAbyss
Mr. SlackPants
NaMaNaX
Plumb_Drumb
Pressure
SpazzTic
Techbota
|AeX|X.O.X.VII
|AEX|[KK]Cynterkym
Retired Beta Members
|AeX|[KK]Lance
Bean
DFA_Demon
|EMC|Clark Kent
{GU}Opcode
{NaMaNaX}
Swag
Stryker
Tranzcoder
ws6fire
Yoshiro
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