Presents UT2004 V2.2
A mutator for UT2004
by TheCatcher
(3d models by Nocuous aka [CTCR]Noc)
Homepage: CatchersCTF Presents for UT2004
Forum: CatchersCTF Forums
This mutator distributes brightly wrapped Christmas Presents around the map and Christmas Caps on all the players. (See item 1 under changes from version 1.0) The Christmas Presents contain psuedo-random quantities of Powerups. The number of Presents and the odds of a Present containing a specific Powerup are configurable in the UT2004.ini file.
More Christmas Mutators for UT, UT2003, & UT2004
The following powerups can be found in the Presents.
Shield - Shield points.
Adrenaline - Adrenaline pills (only available if Adrenaline is enabled on the Server).
Health - Health points.
Damage - Double Damage (timed).
Ammo - Full Ammo for all weapons the player has.
Speed - Combo-Speed (timed).
Berserk - Combo-Berserk (timed).
Booster - Combo-Booster (timed).
Invisibility - Combo-Invisibility (timed).
Unlimited Jumping - Unlimited Double Jumping (timed).
Defaults: (UT2004.ini)
[PresentsUT2004V22.Presents]
NumPresents=6
LingerSecs=30
UpdateIntervalSecs=2
PercentShield=10
PercentAdrenaline=10
PercentHealth=10
PercentDamage=10
PercentAmmo=10
PercentSpeed=10
PercentBerserk=10
PercentBooster=10
PercentInvisibility=10
PercentUnlimitedJumping=10
NumPresents is the number of Presents to place on the map (0-99). Presents will be placed near Map Navigation Points. If there aen't enough Map Navigation Points available, the number of Presents will be reduced to match the number of Map Navigation Points that are available.
LingerSecs is the number of seconds a Present will stay in one spot before relocationg to somewhere else.
UpdateIntervalSecs is the frequency that the Presents will be checked to see if they need to be moved.
Percent* values set the chances of any particular Present containing that Powerup item. The values are not literal percentages (they values are weighted values) and thus do not need to total 100. If one of the Powerup Item's values in the list is set to 20 and the rest were left at 10. Then the odds of that Powerup item appearing in a Present is twice as high as any one of the other Powerup items appearing in that Present. To disable a Powerup item, set its value to 0.
The default configuration is for 6 Presents with equal chances of each Powerup item appearing in them.
Installation UT4Mod:
Unzip & Double click on the UT4Mod file.
Installation Non-UT4Mod:
Place the following files in the System Folder
PresentsUT2004V22.u
PresentsUT2004V22.ucl
Starting a Single Player Game:
Select any game type and Map then select the "Presents V2.2" mutator from the mutator's tab.
Starting a Server:
If you are running a Listen or Dedicated server from the UT2004 user interface. Select any game type and Map then select the "Presents V2.2" mutator from the mutator's tab.
If you are running a server via UCC.exe. Use a command line like the following to use PresentsUT2004V22.
ucc server CTF-FaceClassic.ut2?game=XGame.xCTFGame?mutator=PresentsUT2004V22.Presents
If using multiple mutators, separate them with commas as follows
ucc server CTF-Citadel.ut2?game=XGame.xCTFGame?mutator=PresentsUT2004V22.Presents,CaptureTheTreeUT2004V22.CaptureTheTree
or
ucc server ONS-FrostBite.ut2?game=Onslaught.ONSOnslaughtGame?mutator=PresentsUT2004V22.Presents,ONSChristmasV22.ONSChristmas
HTTP Redirect:
If you are using an HTTP redirect site for your server, download PresentsUT2004V22.u.uz2 (39 KB) and copy it to your the HTTP redirect folder.
Distribution Files:
PresentsUT2004V22 (UT4Mod) (38 KB)
PresentsUT2004V22 (Non-UT4Mod) (38 KB)
Changes since V2.1:
1. Removed the Christmas Caps. Christmas Caps can now be added separately via the Holiday Fun mutator (available More Christmas Mutators for UT, UT2003, & UT2004)
2. Made the the mutator automatically add itself to ServerPackages.
Changes since V2.0:
1. Made the Christmas Caps fly off a players head when the player was killed in network games (previously they just flew off in stand-alone games).
2. Added DontUseCaps to disable the Christmas Caps.
Changes since V1.0:
1. Added Christmas Caps! - Removed in V2.2
Due to the timing of this release (immediatly after Angel_Mapper's most excellent SantaHats mutator). The Christmas Caps in these mutators will not be activated if Angel_Mapper's Santa Hats mutator is installed. And since all three of my Christmas Mutators (Capture The Tree, ONS Christmas, and Presents) contain Dr.SiN's Christmas Caps, if any of these mutators or Angel_Mapper's Santa Hats mutator is running, only one of them will be used to put Christmas Caps on the players (one Christmas Cap is enough).
The order of Christmas Caps precedence is:
Angel_Mapper's SantaHats has top priority. If it is installed, it will be used.
CaptureTheTree has the next highest priority. If Angel_Mapper's SantaHats isn't installed, but CaptureTheTree is, it will put Christmas Caps on the players.
ONS Christmas has the next highest priority. If Angel_Mapper's SantaHats, and CaptureTheTree aren't installed, but ONS Christmas is, it will put Christmas Caps on the players.
Presents has the next lowest priority. If Angel_Mapper's SantaHats, CaptureTheTree, and ONS Christmas aren't installed, but Presents is, it will put Christmas Caps on the players.