Radar2004

 

Radar2004 is a UT2004 radar mutator that tries to combine what I feel are the best features of some other UT radars, notably TacticalDisplay (which is derived from Radar2003), TeamRadar, and the radar from the Deathball mod.

 

Credits:

 

Credit must be given to Pfhoenix (radar2003), Cheshire Cat (Tactical Display), and Snorelax and AirMoran (TeamRadar), all of whom contributed significantly to this effort. The Deathball folk also deserve mention for inspiration, though no code or graphics of theirs were used.

 

Specifically, the original code base for this radar was TacticalDisplay, whose code base in turn was Radar2003.  The vehicles and the code for the Onslaught map display were taken from TeamRadar.

 

Installation: 

 

Features:

 

General

 

Display

 

Options

 

 

Key

 


 

Assault Objective, Power Core or Node, Flag Base, Bomb Goal, and

Domination Point

 

Same, but above the player

Same, but below the player

Current player (not in vehicle or turret)

Other player (not in vehicle or turret)

Other player above

Other player below

Leviathan

Goliath or Ion Tank

Raptor or Space Fighter

Manta

Turret

Ball (Bombing Run) and Flag (Capture the Flag).

Also used around current objectives (assault) and attacked nodes (Onslaught).

Projectile (Yellow) and regular Pickup (Weapon Pickup: Green, Health Pickup: Blue)

Special Pickup: Bigger and brighter than normal pickups (Shield: yellow, Super Shield: bright yellow, Keg of Health: light blue, Double Damage: purple, Superweapon: bright green)

 

Notes on graphics

 

Screenshot Examples

The screenshots of the radar have descriptions which should help understand how it works in action.

If you've downloaded the screenshots locally, they're here.

Otherwise they can be found at the BatHotAxe web site here.

 

Problems/Bugs

 

 

Support

 

Please email jkorein@comcast.net with any and all feedback: questions, bug reports, wild praise, etc.