Use

There are two mutators available:

If you need more flexible control of weapon replacement, I suggest you try one of the many excellent mutators already available for the purpose (e.g. SwitchArsenal).

Note that UT2003 will usually automatically give a lower priority to WoE weapons than the standard weapons. You may therefore find that you automatically switch to the Shield Gun instead of the Soar. You can fix this simply by assigning appropriate priorities to each weapon in the settings menu.

If you run a server with either mutator, you must add the package to the server packages list in UT2003.ini. Add the line ServerPackages=WoE_beta under the section labelled [Engine.GameEngine]. Make sure there are no spaces at the end of the line.

 

Mappers can place individual instances of the weapons in maps in the same manner as any other weapon. Open 'WoE_beta.u' in the editor and all weapons and ammo (for those weapons that need ammo) will be available to be used just as the standard weapons are.

If you plan to create a map that uses only WoE weapons, then I suggest placing the standard UT2003 weapons and using the mutator to replace the weapons rather than placing the WoE weapons themselves, as this will ensure that the map will be forwards compatible, otherwise it will be tied to one version. The order of replacement for the WoE mutator is as follows:

Assault Rifle -> SOAR
Bio Rifle -> Parasite
Shock Rifle -> Crispe
Link Gun -> CFX
Minigun -> Fyrian Cannon
Flak Cannon -> FireChucker
Rocket Launcher -> PepperPot
Lightning Gun -> Helios
Ion Cannon -> PIC
Redeemer -> Disturber
Super-Shock Rifle -> Steorra

Weapons shown in red are not included in the current version.