The FireChucker

Description:

A perennial favourite with pyromaniacs everywhere, the FireChucker is the ultimate close support weapon. Primary fire is a standard flamethrower, capable of spewing burning death to a range of 40m. Secondary fire compresses fuel to be hurled as a ball of fire of variable size which will explode on impact. Because electronic systems are prone to EMP, it uses a low-tech pilot-light for ignition and is almost entirely mechanical in operation. This makes it heavy, but very robust and 100% reliable in the face of nuclear and electromagnetic based weapons.

Usage:

There are two extra configuration options available in 'WoE_beta.ini': 'FireDensity' controls how many particles are used for the primary-fire effects. The default is 2. Lower this to 1 if you want to improve performance at the expense of eye-candy. Increase it to 3 if you have a fast system and want better effects. I highly recommend that you do not set it above 5 unless you have a super-computer or enjoy really low FPS. The second option is 'bNeverDropDetail'. The default is true. Setting to false means that particle density will automatically be reduced if the frame-rate drops below 'MinDesiredFps' (in UT2003.ini), helping to keep performance acceptable.