ReadMe for Phyos SE for Unreal Tournament 3
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Title: Phyos SE
Filename: DM-Phyos-SE
Author: XYZ 8000
Website URL: XYZ8000.Altervista.org
Release Date: 15/05/2009
Last Update: 15/05/2009
Version: 2.00 (Second Edition)


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Credits
-------


Thanks to Evil Lair for the Evil Lair X texture set that I used in this map.

Thanks to El Chico Verde, Raz, Sabrewulf, and the HOLP 2 team for feedback and
help during map development.


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Other levels by author
----------------------

You can find them on my website

MH-Annihilation
CTFM-R!P
DOM-FoT-Xyphob
DM-LP-Terror
DM-LP-Kios
MH-Glider
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Descent
CTF-300K-Hobl
DM-LP-Aelon
DM-LP-Winged
DM-BCE_10100101
DM-BCE_NitroX
DM-FoT-Metallicide
MH-Templar
DM-LP-Aywer

DM-Parallel
CTF-W00TF
DM-Arise
DM-Bonescraper
DM-Phyos
DM-Aelon


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Play Information
----------------

Game: Unreal Tournament 3
Level Name: Phyos
Game Type: DeathMatch
Botmatch: Yes
Single Player: No
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods:


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Construction
------------

Base: DM-Phyos
Build Time: ?
Ideal Playercount: 4 - 8
Editor(s) Used: UnrealEd 4.0, Blender
Known Bugs: Bots can get stuck on some dynamic objects.


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Stats
-----

Brushes: 512
Volumes: 14
Static Meshes: 1570
Lights: 551
KActors: 845


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Installation
------------

Unzip the files into your
Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps folder.


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Story
-----

This Krall facility has been left to rust after the Skaarj invasion, but now it has
been bought by Liandri for the Tournament.
Due to its age several parts of the structures are very weak, so be careful with
your weapons.


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Author's Notes
--------------

This map is the Second Edition of DM-Phyos, a map I released some months ago.

The map is a 4 - 8 DeathMatch/Team DeathMatch map full with Z-Axis action.
The main feature of the map is its dynamic layout: there are 845 destroyable objects
(floor tiles, wall panels, etc.) that will react to the players' weapons changing
the layout as the match goes on.
Unlike many other destructible maps, the map doesn't turn into a flat terrain after
most of it has been destroyed, but I designed this layout with the after-destruction
in mind to make sure that the map would be fun at any time of the match.
A downside of having many dynamic objects is the bot performance, the poor AI just
can't understand well dynamic objects and sometimes it will happen that bots get
stuck if their path is blocked by a KActor.


Major changes in the SE version:
- Replaced the UDamage with a Berserk. The UDamage doesn't double the damage
inflicted to KActors, so I preferred to add a powerup that boosted the destruction
of the map and the Berserk does a good job at that;
- Heavily reduced the health of the dynamic objects - now the map will be destroyed
considerably faster, and you will not have to waste half of your flak ammo just to
clear up a walkway;
- Slightly scaled down the dynamic objects, so that they don't "stick" too much to
each other and to the walls
- Fixed the old "black squares of death" particles and added some more particle
systems around;
- Revamped the lighting, adding more contrast and some volumetric effects;
- Fixed edgy mesh collisions, and added some blocking volumes in sensible places;

There are many other changes, to find them out just play the map!
I am fairly satisfied of how this SE turned out, it's much better both on the
gameplay and the visuals side and overall it feels more solid.


Enjoy


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Copyright / Permissions
-----------------------

This level is copyright 2009, by XYZ 8000.
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.


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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Modified by XYZ 8000.