CTF-ForbiddenFieldsSE

The Forbidden Fields - Special Edition

Author:  Chris A Weidert "StoneViper"


File Name: ctf-forbiddenfieldsse.zip
Version: 101
Author's Webpage: www.geocities.com/stoneviperus
Author's email: stoneviperus@hotmail.com
   

GAMEPLAY

 
Game: Unreal Tournament
Level Name: The Forbidden Fields - Special Edition
Level Type: Capture the Flag
Recommended Player Count: 8-12 Players
New Sound FX: none
New Music: none
New Textures: none
New Script: none
Known Bugs: none
   

CONSTRUCTION

 
Editors (programs) Used: UnrealED 2.0, Photoshop 6.0
Construction Time: 6 weeks
Base: from scratch
   
INSTALLATION .unr files belong in .../UnrealTournament/Maps
.utx files belong in .../UnrealTournament/Textures
.umx files belong in .../UnrealTournament/Music
.uax files belong in .../UnrealTournament/Sounds
.u files belong in .../UnrealTournament/System
.htm, .txt files belong where ever you want
DESCRIPTION CTF-ForbiddenFields Special Edition takes place on a field separated by a river.  The bases lie on either side of the river connected by 3 bridges.  It is a wide open field with some cover.  There is no sneaking into these bases.  Each base has two towers and two bunkers and a flag sunken slightly below into a pit of acid.
AUTHOR'S NOTES Please report bugs by emailing me.
The poly/node counts were reduced by a few hundred from most viewing angles.
OTHER MAPS BY AUTHOR CTF-Face2000
CTF-Face2000SE
CTF-ForbiddenFields
CTF-MiniArena
CTF-SpiritualWorlds
ADDITIONAL CREDITS Thanks to the Infiltration Team for use of their famous M2.50 Machinegun Turret Weapon, as this was their creation.
www.planetunreal.com/infiltration
All the wonderful people at the NaliCity forums
Version 101 Special Edition - meant for low to mid end machines:
  Deleted the (high-poly/node) posts and chains of all bridges.
  added other supports to the bridges underneath it
  deleted lamp close to each redeemer
  added more decoration to the underground areas
  Added back doors to each tower leading to the field
  Reconstructed the metal post in front of both Redeemers (reducing the poly/node count further)
  Deleted some not-needed windows to prevent further bsp cutting (again reducing poly/node counts)
  Deleted two M2.50 turrets (to reduce mesh/meshpoly count)
  Changed many solids to semi-solids greatly reducing poly/node counts in back area of each base
  Slightly altered all four bunkers to simplify the geometry
  Aligned the windows in the two small towers to prevent unnecessary bsp cutting
  Reconstructed the flag area by lowering the flag slightly into the pit
  Deleted the ramps leading away from the flag and sunk them into the pit so they couldn't be seen from far away (leading to lower poly/node counts)
  Added more ammo for each weapon
  Added more health
  Slightly changed/added paths to adjust for the new geometry
  Changed the lava to slime (lava in a wide open grassy field???)
  Changed the scale of the stars by the horizon to blend in with the rest of the sky and is not unlit anymore
  Culled away unseen textures to slightly decrease loading time.(you weren't going to see them anyways, why load them)
  added clouds
  added lens flares for the towers
  made the acid pits so that you can no longer fall to your doom
  probably more....
Version 100 First Release - meant for upper end machines

You may distribute this zip file as long it hasn't been tampered with, ie: all  files that lurk within are the same unedited files originally included.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.


All Other Contents Copyright Chris A Weidert 2001