CTF-ForbiddenFieldsSE
The Forbidden Fields - Special Edition
Author: Chris A Weidert "StoneViper"
File Name: | ctf-forbiddenfieldsse.zip |
Version: | 101 |
Author's Webpage: | www.geocities.com/stoneviperus |
Author's email: | stoneviperus@hotmail.com |
GAMEPLAY |
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Game: | Unreal Tournament |
Level Name: | The Forbidden Fields - Special Edition |
Level Type: | Capture the Flag |
Recommended Player Count: | 8-12 Players |
New Sound FX: | none |
New Music: | none |
New Textures: | none |
New Script: | none |
Known Bugs: | none |
CONSTRUCTION |
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Editors (programs) Used: | UnrealED 2.0, Photoshop 6.0 |
Construction Time: | 6 weeks |
Base: | from scratch |
INSTALLATION | .unr files belong in .../UnrealTournament/Maps .utx files belong in .../UnrealTournament/Textures .umx files belong in .../UnrealTournament/Music .uax files belong in .../UnrealTournament/Sounds .u files belong in .../UnrealTournament/System .htm, .txt files belong where ever you want |
DESCRIPTION | CTF-ForbiddenFields Special Edition takes place on a field separated by a river. The bases lie on either side of the river connected by 3 bridges. It is a wide open field with some cover. There is no sneaking into these bases. Each base has two towers and two bunkers and a flag sunken slightly below into a pit of acid. |
AUTHOR'S NOTES | Please report bugs by
emailing me. The poly/node counts were reduced by a few hundred from most viewing angles. |
OTHER MAPS BY AUTHOR | CTF-Face2000 CTF-Face2000SE CTF-ForbiddenFields CTF-MiniArena CTF-SpiritualWorlds |
ADDITIONAL CREDITS | Thanks to the Infiltration Team for use of their famous
M2.50 Machinegun Turret Weapon, as this was their creation. www.planetunreal.com/infiltration All the wonderful people at the NaliCity forums |
Version 101 | Special Edition - meant for low to mid end machines: |
Deleted the (high-poly/node) posts and chains of all bridges. | |
added other supports to the bridges underneath it | |
deleted lamp close to each redeemer | |
added more decoration to the underground areas | |
Added back doors to each tower leading to the field | |
Reconstructed the metal post in front of both Redeemers (reducing the poly/node count further) | |
Deleted some not-needed windows to prevent further bsp cutting (again reducing poly/node counts) | |
Deleted two M2.50 turrets (to reduce mesh/meshpoly count) | |
Changed many solids to semi-solids greatly reducing poly/node counts in back area of each base | |
Slightly altered all four bunkers to simplify the geometry | |
Aligned the windows in the two small towers to prevent unnecessary bsp cutting | |
Reconstructed the flag area by lowering the flag slightly into the pit | |
Deleted the ramps leading away from the flag and sunk them into the pit so they couldn't be seen from far away (leading to lower poly/node counts) | |
Added more ammo for each weapon | |
Added more health | |
Slightly changed/added paths to adjust for the new geometry | |
Changed the lava to slime (lava in a wide open grassy field???) | |
Changed the scale of the stars by the horizon to blend in with the rest of the sky and is not unlit anymore | |
Culled away unseen textures to slightly decrease loading time.(you weren't going to see them anyways, why load them) | |
added clouds | |
added lens flares for the towers | |
made the acid pits so that you can no longer fall to your doom | |
probably more.... | |
Version 100 | First Release - meant for upper end machines |
You may distribute this zip file as long it hasn't been tampered with, ie: all files that lurk within are the same unedited files originally included.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
All Other Contents Copyright Chris A Weidert 2001