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CTF-Radfire ReadMe for
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Title: | CTF-Radfire |
Filename: | ctf-radfire.zip |
Version: | 1.00 |
Last Update: | Saturday, September 15, 2001 |
Author: | Radman |
eMail Address: | skaarjhybrid@hotmail.com |
Author's Homepage: | Radmans Unreal Tournament |
Credits: | Hey thanks THUG for putting up with me complaining about the little BSP errors. |
Other Levels By Author: |
CTF-Radman Ctf-RadmanV2 |
Play Information |
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Game: | Unreal Tournament |
Level Name: | CTF-Radfire |
Game Type: | UTCTF |
Botmatch: | Yes |
Single Player: | Yes |
Teamplay: | Yes |
Difficulty Settings: | Only For Bots |
New Textures: | Yes |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | three weeks |
Recommended # of Players: | 8-12 |
Editor(s) Used: | UnrealEd 2.0 |
Known Bugs: | I noticed that you can see a thin line in the small tunnels that are connected to the big room in the middle. I have had to change this part of the level quite a bit because of BSP and this is the best I can get it without totally redesigning the wole center section. The map would have been done in about a week if it werent for those pesky little BSP things! Im sure all mappers can relate. If you dont have a fast computer you may lag in the center room, but its an awesome view. Fast machines shouldnt have any trouble. |
Inventory |
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Weapons: | Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Translocator, Invisibility, Health Packs, Shield Belt, Damage Amplifier, Armor, Keg O' Health |
Mods |
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Unzip the CTF-Radfire's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open CTF-Radfire ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
SYSTEMS USED:
Main PC:
Compaq 5002us
AMD Duron 800 Mhz processor
320 MB PC133 SDRAM
Hercules Prophet 4500 64 MB video card
Backup PC:
Compaq 5714
Intel Celeron 466Mhz processor
320 MB PC100 SDRAM
8MB On-Board video card
Did you notice that I learned how to make fire...LOL. I will be coming out with a bigger version of this map soon hopefully with not so much lag in the center room.
This level is copyright by Radman 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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