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DM-Academy ReadMe for |
Title: | DM-Academy |
Filename: | dm-academy.zip |
Version: | 1.1 |
Last Update: | Monday, August 27, 2001 |
Author: | Gary Myers |
eMail Address: | pangiaone@yahoo.com |
Author's Homepage: | |
Credits: | |
Other Levels By Author: | None |
Play Information |
|
Game: | Unreal Tournament |
Level Name: | DM-Academy |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | Yes |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
|
Base: | Original Map |
Build Time: | About 200 hours |
Recommended # of Players: | 6-12 |
Editor(s) Used: | UnrealEd |
Known Bugs: | Some alignment problems. |
Inventory |
|
Weapons: | Enhanced Shock Rifle, Flak Cannon, Chainsaw, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Scuba Gear, Armor, Keg O' Health, Other |
Mods |
|
Unzip the DM-Academy's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Academy ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
Map construction started with hollow cubes that misaligned when stretched
to their final shape. This wasn't noticed until much later when the map
was getting complicated. These should be rebuilt new without using stretching
of those brushes, but I've spent too much time on it and would like others
to see the map anyway.
I like maps with lots of open space and don't see many (ever try to
fly the redeemer down a hallway?). I also wanted to make a map that looked
more like the real world than the common space / futuristic industrial
environment. The hardest part was the horizon beyond the fence line. Most
maps hide the horizon with walls or mountains, or float everything in space
to avoid the issue. I was determined to have an open field look to it,
and it still looks poor but you should have seen the early attempts! The
map has a lot of weapons and pickups, but I think that because the map
is large and well laid out this enhances the strategy need to win.
This level is copyright by Gary Myers 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet
(web/ftp), FIDO, local BBS etc.), provided you include this file and leave
the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT
and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames,
Inc. All other trademarks and trade names are properties of their respective
owners.
ReadMe Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3}
for NaliCity.
Please e-mail me any suggestions or improvements you
may have.. my ears are open
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