================================================================
Title                   : Cygnus Ravine
Author                  : Colin Murphy <^>(ó_O)<^>
Email Address           : colin.murphy5@ntlworld.com
Version                 : v1.00
Release Date            : 29/05/01
Web Page                : http://homepage.ntlworld.com/colin.murphy5/Mypage.htm
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Cygnus Ravine
Description             : Small outpost on a planet in the constellation of Cygnus.
New Sounds              : No
New Graphics            : No (just the SGTech1 from Bonus Pack4)
New Music:		: Yes - created by yours truly. Titled 'Event Horizons'
Known bugs              : There are two places in the the level that appear to                                        behave like collision hulls and seem to throw you off
                          course about half a metre either side? I have 
                          absolutely no idea what's causing this. Probably some weird 
                          BSP anomoly or something?

=================================================================   

---Installation---      : Unzip the file and install the map into the Unreal Tournament
                          Maps folder.

                          Unzip the Event Horizons.umx music file into the Unreal
                          Tournament Music folder and away you go.

                          The level will only run if you have the SGTech1 texture set 
                          from Bonus Pack4. (come on ! - I can't do everything for ya!)

================================================================
                      
Player Count		: 10-16 players
 
--- Construction ---
Editor(s) used          : UnrealEd2 
Construction Time       : about 6 weeks

Thanks to: Warren 'Thunderstrike' Wescott for pointing out some very obvious problems.
Check out his cool site at www.planetunreal.com/thunderstrike/maps.html


===========================================================

---Authors Notes---

This level tested my PC in its initial stages because of some insanely detailed architecture.
Those who have downloaded and played my previous levels (DM-Nouveaux or DM-Psycho-Asylum) know that I tend to push the boundaries as far as system limitations are concerned and this level is no exception. 
I've hit 5000+ polys on this level and that is a LOT, but with careful zoning, the level runs real good on my system.

I currently run a P-700 with 125mb RAM coupled with a GeForce2-MX Graphics Accelerator and this is more than happy running in high detail and at 1024 x 768. Of course things slow down a bit even on my system if there's 15 bots on screen all wanting a peice of the action.

This level was so nearly a capture the flag level because of the scale I'm working on and I've tried to get away from the 'corridor - room - corridor' syndrome by including an outside area which is a first for me.

Theme was also a major consideration for this project - I called it Cygnus Ravine so naturally I included a collapsing black hole in the sky box to give the level some sort of 'identity'

The toughest problem I faced with this level was in the lighting which was a real headache.

I wanted to create some really dynamic shadow casting within the main structure and outside in the ravine itself using natural outside lighting to add interest but this did intrude on the artificial lighting inside the structures. The Unreal lighting engine can't cope with the two lighting types when meeting each other so some concessions were made in some areas. 

Also, watch your brightness and gamma settings on this level - this can affect image quality. You may need to decrease the sound level and put the music slider on full to appreciate the music file I created as well.


===========================================================

Copyright / Permissions
-----------------------
This level and music is copyright © 2001 Colin Murphy
 
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament © 1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.