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DM-SectorF2 ReadMe for
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Title: | DM-SectorF2 |
Filename: | dm-sectorf2.zip |
Version: | 1.00 |
Last Update: | Friday, June 1, 2001 |
Author: | Freebytes of Sector |
eMail Address: | freebytes@hotmail.com |
Author's Homepage: | FRèéߥTë§ •§ê¢TõR• Unreal Tournament Maps |
Credits: | |
Other Levels By Author: |
DM-Ti_Vu_Taedoma DM-StorageArea3 DM-BadSector |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-SectorF2 |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | No |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | About one week |
Recommended # of Players: | 2-4 |
Editor(s) Used: | UnrealEd |
Known Bugs: | None |
Inventory |
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Weapons: | Flak Cannon, Ripper, Pulse Blaster, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health Vials |
Mods |
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Unzip the DM-SectorF2's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-SectorF2 ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
As you begin to land on the planet, the particles in the air can be heard thrashing against the side of the vehicle. The door to your room opens, and you are directed to proceed inside the base. You were informed that this fight may be a bit different than the ones you have encountered recently, and as you step into the location in which you will be fighting, you understand this. Everything is modern. Even the lights have a futuristic glow to them. This base does not belong to any of the lifeforms you have encountered previously. None of them had this much technology. Perhaps winning this fight will lead you to the truth, but new locations beget new rules. You arm yourself and begin for the battle of your life... Just as every battle before it.
I would like to thank NeonShade for his help with beta testing and various other people that provided their input. The teleporters were inserted to maintain flow of the level, but they also serve as a way to show the technology of the aliens. Most of the detail has been inserted into the small Control Room; however, that is not the only place that has action. Although this map started to look boring before it was completed, a few revisions (as beta of course) has produced wonderful results.
This level is copyright by Freebytes of Sector 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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