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Title : WOMBO
Release Date : June 8th, 2011
Filename : DM-Wombo.unr
Author : Tony Ginko
Email Address : atxginko@gmail.com
On Facebook: WOMBO UT99 MAP
Other levels by author : 40ozPain IncaManned Incamanned][ Wrednex WeeHours
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--- Play Information ---
Game : Unreal Tournament (UT99)
Level Name : WOMBO
Single Player : Yes
Cooperative : Yes
Deathmatch : Oh Hell Yes
Dark Match : Not sure
New Sounds : No
New Graphics : Custom Textures (embedded) & Tobio Trees
New Music : No
Known bugs : Crickets
--- Construction ---
Editor(s) used : Ued2
Installation:
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Unzip DM-Wombo.zip (I guess you’ve already done that…)
Move DM-Wombo.unr into your \UnrealTournament\Maps\ directory.
Move TobioTrees.u into your \UnrealTournament\System\ directory
Extended description:
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I wanted to make a map for all styles of players -- snipers, campers, shock-whores, redeemer flyers, rocketeers, etc. My style is less about artistic detail and more about playability, so I'm not in it for the high score review. After much input from the beta testers, I felt obligated to dress it up a bit. If you like the map please let me know. If not, well you got what you paid for.
Map making is part art / part skill and you have to find the happy medium between frame-rate and visuals. I think I’ve found a decent balance for all CPU’s out there. I went “minimalistic” on the decorations, so there are a few empty hallways. I’m hoping once the bullets start flying you won’t notice. I don’t believe that every room needs to be a work of art in and of itself.
There is a large outdoor area with perimeter ledge for lots of Z-axis action. A good portion of the fighting takes place outside in "the yard," but there are still plenty of interior battles.
There are three towers, each one with a rocket launcher and packs. The other weapons I placed accordingly. Frag told me he had trouble finding a weapon sometimes, so I changed the weapon respawn to 15 seconds, but I left the redeemer respawn on the default time.
I included a few translocator throws for the bots -- it makes them appear more human. I used zone partitions to help with the refresh rate since there are lots of polys, but I'm told beefed-up machines should run this map just fine. Once I learned about semi-solid brushes, the BSP count improved dramatically.
There is a secret teleporter that takes you up top. Bots will go there. It’s a one-way up, and the best way down is a high dive into the pool. There’s another secret teleporter that the bots don’t know about (don’t tell ‘em).
Light Switch
Jump Pad
As for the title ... this map changed names about 5 times. There are lots of definitions of what Wombo means, the most popular being "Word-Combo" like Spork or Sharted. But the true meaning was a short film my uncle and I made when I was a kid. "Wombo the Cotton Monster," (1984) a story of a creature emerging from the woods wreaking havoc and what not. Nuff said.
Special Thanks / Props / Shout-out to Catcher, Moodc0w, Creavion, GenMoKai, Editor Dave and especially FragNBag, for beta-testing and finding some areas that needed help. UT99 rocks ... great people, tons of resources. If you’re into map making, be sure to get their input before you release your map.
Please feel free to mod this map however you like. I’ll definately make a DOM out of this, CTF would be questionable since it’s not at all symmetrical, but anything is possible. I know there are other game types that I’m not familiar with, so any alterations you do are fine with me. Just mention me in the readme or title screen and I won’t release the hounds on you.
If the Facebook link doesn’t work by the time you’re reading this, please do a facebook search for Wombo UT99 Map. Like it there if you like it … how zen.
LAST THING … The 5 photos below are in the map. At first you would file it under Author Self-indulgence, but they do serve a purpose. Each of the large pictures is a teleporter landing. There is a ‘gallery’ above the lava room from which you can jump to any of these 5 points in the map. There are two others hidden outside. Once you’re familiar with where each of them take you, I think you’ll enjoy the map even more.
ginko
Copyright / Permissions
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Creavion hooked me up with the Tobio Trees package, and I did find the creator of that package:
Models : Bjørn "Cyber Emperor" Stenfeldt
Email : cyber_emperor@unrealfortress.com
Homepage :
http://www.planetunreal.com/cyber-emperor/ << This link no longer works
Textures : Bo "Lord Selmer" Selmer Hansen
Email : lord_selmer@hotmail.com
Thanks for the foliage, dudes.
User may not use this level in commercial exploitation
for any type of profit. Written permission must be granted by
author to use this level commercially.
User may distribute this level to anyone he/she wishes,
as long as user does not charge any type of fee for the
distribution of this level, and also said user MUST attach this
txt file with level. Violation of said terms may result in death by ZugZug.
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