Author: Tim Falken

This mod replaces the default weapon (Impact Hammer) with the Unreal I Dispersion Pistol.
The pistol upgrades when you pick up another Dispersion Pistol, or an upgrade. The gun fires slower when upgraded, but not as slow as it did in Unreal I, and it doesn't use more ammo when upgraded like it did in Unreal I.
If you are running low on ammo, the pistol will gradually use lower level projectiles.
When charging with an upgraded pistol, it will use the level-appropriate ammo when charged enough.

As an extra, this mod replaces standard Unreal I weapons with the exception of the Ripper (has issues when used by bots) and the Automag (which I felt was just a worse Enforcer, so why keep it around if it's so similar anyway) with OlWeapons.u counterparts. You do need OlWeapons.u as a result, or the mod will not work. This means that if you are playing on Unreal I maps, you will be using the original Unreal I weapons, for the most part.