================================================================
Title                    : ArchSub
Version                  : 2.0
Release Date             : October 27, 2023
Author                   : Steve W. Long and Aspide
Email Address            : aspide1998@gmail.com
Description              : 15 maps long single player campaign.
Other projects by author : See below
================================================================
--- Play Information ---
Game                    : Unreal/ Unreal Tournament
New Sounds              : No
New Textures            : Yes 
New Music		: No, Music comes from Unreal and UT99.
Known bugs              : Many maps crash the game if you are playing online in Unreal pre-226.
--- Construction ---
Editor(s) used          : UnrealEd and GIMP

Construction Time       : Version 2.0 took 35 days approx.


Installation 
------------

Open the files of each folder and put them in the folders that correspond in your game's directory:
  
      .unr	         in Unreal/maps      or  UT/maps
      .umx               in Unreal/music     or  UT/music
      .int and .u        in Unreal/system    or  UT/system
      .utx               in Unreal/textures  or  UT/textures

*ArchSub.int is only useful in Unreal 227.

HOW TO START:

Unreal: Type "open SL01-HotFoot_V2" in the system console, if you want to change the difficulty type "open SL01-HotFoot_V2?difficulty=X" 
        where X is a number from 0 to 3 that determines the difficulty (0=Easy,1=Normal,2=Hard,3=Unreal)

Unreal 227 : go to your menu, select "Game" and then select "New". Then go to Campaign and select "ArchSub".

UT99: double click the file SL01-HotFoot_V2.unr

UT99 OldSkool Amp'd: first go to oldskool.ini and find [olroot.OldSkoolmapsClientWindow], put SL01-HotFoot_V2 in the LoadedMaps list
                     for example (LoadedMaps[0]=SL01-HotFoot_V2). Then activate OldSkool, go to New Single Player Campaign, select 
                     "Custom Maps" and select SL01-HotFoot_V2 in Map Name.

*In UT99 you will also need to use your advanced options screen ("Preferences" in console) or user.ini file 
to set up keys for the following commands:
-InventoryPrevious
-InventoryNext
-InventoryActivate

*Also if you notice the monsters don't appear in the game, go to your Unreal.ini or UnrealTournament.ini, find the gametype you're playing
   (for example [UnrealShare.SinglePlayer]) and set bNoMonsters to False.


STORY:

The stars are full of wonders, some of them are treasures waiting to be discovered while others should remain a secret for everyone's sake,
fate flips a coin every time different civilizations meet each other, while fate doesn't gain anything from the flip all other creatures 
are unfortunately doomed to follow the coin's decision. However in this case there wasn't a flip..., the decision was made before anything 
could have happened. Some civilizations aren't interested in learning or cooperation, some just want to conquer and destroy. If history has
taught us anything is that there's no point in trying to negotiate or plead, all you can do is either run.... or kill them all. 
You contemplate this thoughts as you awake from your sleep, you find yourself in a prison surrounded by death. However you find a weapon 
who belonged to a careless guard and free yourself, however this is just the beginning of your escape.

PERSONAL NOTES (Aspide):

Many, Many years ago Steve W. Long released ArchSub with other levels inspired by Duke Nukem 3D. Those maps were made by someone with a
different mind-set when it came to level design. Steve made levels for Doom and DN3D so it's no surprise that ArchSub has this very old
fashion level design with some nods to DN3D. However Steve never finished the campaign and therefore I decided to try to finish what he
started. I fixed/modified many things from all 14 levels (these changes are explained in detail in the ChangeLog file) but I also made a
final level to end the story of the campaign in a satisfying way.

Other projects by author :
--------------------

Steve W. Long
-------------

-Author of 32 Doom2 wads, 32 Duke Nukem 3D Maps (Steve pak addon) and ArchSub for Unreal.

Aspide
-------

-Maps:

  -Marathon:Resurrection 2.5 : a patch for a mod for UT99 that recreates the original Marathon by Bungie in Unreal Engine 1.
  -A Friend In Need : A three levels long sp campaign for Unreal/UT99. Story driven adventure with a lot of characters, enemies 
                      and secrets.
  -Savage Land : SL is an upcoming sp campaign for Unreal/UT99. I'm currently working on two maps for this project.
  -Enslaved Version 2.0 : patch for a sp map called Enslaved made by Maciej  Kaka  Kakareko for UT99.
  -Steele Dawn Version 2.0: SD is a sp campaign for Unreal/UT99. I fixed many things from this project including music, weapons, code, maps
                            and even UT99 compatibility.
  -Multiplayer maps:
    
    -UT99:
      -MRCTF-RingsofSaturn: map for M:R 2.5 , a CTF map somewhere near Saturn.
      -AS-NRMC-Rendezvous: Assault map for UT99 made for the UT99.org 2021 No Rules Mapping Contest.
      -DOM-Osiris]I[ : Small egyptian theme domination map.
      -CTF-Sepulchre][ : Small CTF map located in opposing fortresses guarding a burial site.
      -DM-Flux]I[ : Small DM map located in a strange building travelling in hyperspace.
      -DM-{M}SpaceNoxx : Recreation of SpaceNoxx made for the Dr.Pikko's {M} Series, this map was a collaboration between Pikko and I.
      -DM-OblivionAspide : Recreation of Oblivion made for the Dr.Pikko's {M} Series.
      -DM-1on1-AncientDreams : Small temple themed 1 on 1 deathmatch map.
      -CTF-LowGravMadness : Small CTF map in a low gravity environment.
      -DOM-Hood][ : Small Domination map located in a city at night.
      -MH-OperationBlackWidow : Medium sized MH map in a fortress and a Skaarj spaceship.
      -CTF-LowGravMadness][ : Small sized CTF map in the middle of space.
      -CTF-Phalanx][ : Small sized asymmetrical CTF map in a spaceship.
      -DOM-HighTension : Medium sized DOM map at the top of a city in the middle of space.

    -UT2004:
      -DM-TitanOutpost : Medium sized map that takes place in an outpost orbiting Titan, one of Saturn's moons.
      -VCTF-TheGrandCanyon : Small VCTF map in a small canyon at night.
      -DM-KillingFields : Medium sized DM map in a fortress surrounded by lava.

-Mutators:

  -AirControlMutator : This mutator allows you to control the air control of your playable character. For Unreal only.
  -Ripper Enhanced : This mutator replaces the Ripper with a more powerful counterpart. For UT99 only
  -GibableCorpses Version 5.0 : This mutator allows corpses to be gibbed further. For UT2004 only
  -Pickups Enhancer : This mutator replaces powerups with a new set that can be configurated, this system replaces the adrenaline system.
   For UT2004 only.
  -Ripjack Version 2.0 : The successor of the Ripper from UC2 is now available. For UT2004 only.

Credits:
--------------------

-Steve W. Long for making the original ArchSub.
-Delacroix for introducing me to ArchSub and for his feedback.
-Yrex, I used some of his code in some maps and for his feedback.
-R3plicant for playtesting the campaign.
-GIMP, where I made the modifications to the textures.
-GT Interactive.
-Epic Games and Digital Extremes for making Unreal.
-Anyone I'm missing.

Permissions : 
------------------------- 

You may not use this level as a base to build additional levels. You are not 
allowed to commercially exploit this level without the author(s) explicit consent. 
You may distribute this level through any electronic medium, as long as you do 
not charge any type of fee. You must also attach this text file with the level. 

Unreal (c) and the Unreal logo are the registered trademarks of Epic Games, 
Inc. Distributed under license by GT Software, Inc. All other (c) logos and 
trademarks are the properties of their respective owners. 

================================================== 


