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UnrealEd Tutorial 1 - A Basic Room by Cableless | ![]() |
Before we get started there are some things you should know. UnrealEd is a resource hog in the extreme. If you are serious about editing Unreal maps then you need as much RAM as you can afford. If you want to edit maps that are the size of the stock Unreal maps, then 128MB is almost livable. Hard disk space is also at a premium. Make sure the amount of free space on C: is at least twice the amount of available RAM. This will give the windows swap file some breathing room. Above all you will need patience. UnrealEd is still in beta. It will crash at the worst times. Save your work repeatedly! Creating maps in UnrealEd is much different than in WorldCraft and QERadiant. In UnrealEd you use brushes to carve out hollows in Unreal worldspace for a player to exist in. In WorldCraft and QERadiant you must build structures using brushes to enclose the Quake playerspace. This can lead to the possibility of hard to find leaks between the playerspace and worldspace. The UnrealEd method is much easier on the map maker. Rather than just giving you a list of command definitions, this series of tutorials is designed to teach by example. Each will be a little more advanced than the last. |
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Installing Support Files | ![]() |
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Creating a Room with Parametric Solids | ![]() |
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Texturing | ![]() |
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Lighting | ![]() |
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Adding a Player Start | ![]() |
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Building the Level | ![]() |
Next tutorial we will add another room and a hallway. |
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