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DM-Dycropolis ReadMe for
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Title: | DM-Dycropolis |
Filename: | dm-dycropolis.zip |
Version: | 1.00a |
Last Update: | Tuesday, January 22, 2002 |
Author: | Daniel 'Flapjax' Caine |
eMail Address: | woundedsloth@hotmail.com |
Author's Homepage: | |
Credits: | |
Other Levels By Author: |
DM-Carceri (oldUNREAL) DM-CursedCrater (oldUNREAL) |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-Dycropolis |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | No |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | several months |
Recommended # of Players: | 16 |
Editor(s) Used: | UnrealEd (RETURN TO NAPALI: mission pak) |
Known Bugs: |
None Known. But some bots try to enter one way doors. I'd go out of my way to change that but they are usually my only scores. d:-) OH YES - there is a room with four large teleporters; sometimes - the second on the right doesn't work. To fix this glitch, re-unzip the file. That has always worked for me. This is version 1.00a vs 1.00; I have attempted to confuse the bots(even more) and added TriggerDeath(s) to the bottom of the caverns. It was(is) possible to fall clear down and not die. |
Inventory |
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Weapons: | Flak Cannon, Sniper Rifle, GES Bio Rifle, Minigun, Other, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Health Packs, Shield Belt, Armor |
Mods |
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Unzip the DM-Dycropolis's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Dycropolis ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
None
Dycropolis: HINTS : Lets see... In the *pump* room, if you GO to the long angle where the pipe you have jumped over meets the wall (that's informative isn't it) it triggers the door to the blue lite pump house. In the *control* room, on the right against the wall 'one of the buttons' on the wall triggers an escape elevator. It is not hidden per se, but blends in. In the *lab*, if you jump on top of the 'device' there is a teleporter. In the *prison*, where there are two doors that BOTH block a cell (squeeze through to a teleporter). In the *prison*, where there are hanging chains there is a secret passage. In the *prison*, the levers trigger the see-through walkways over the lava in the main complex [ trip as many as you can! while you're there ]. Under the large octagon door half, BEHIND it in it's down position, is another secret door. In the *cavern*, you can jump off of the suspension bridge to a secret area (you can see the doorway with the rifle-zoom). In the *warehouse* room (not the one with the large wheel) but across from the same area AS the large wheel, there are three crates and one at an angle. Behind it is a secret door with an elevator. There are a couple of others but ... why give all the secrets. It's a fun place. d:-)
Let's see... a story line ? I viewed this environment as if you knew you had been abducted (not the UFO way, per se) and for reasons unknown the prison staff had abandoned the place leaving all detainees to fend for themselves. Since you each are unsure WHO your abductors were... enough said. Please check out my other two maps; DM-Carceri and DM-CursedCrater.
PS: I have spent a considerable amount of time designing the warehouse box arrangements. Several I took from another map of MINE and grouped them into a single brush. If you find a need for any brush in this map they are yours to use "as you wish". They will make great fillers for that area you don't know what to do with. Use them! Happy mapping. d:-)
This level is copyright by Daniel 'Flapjax' Caine 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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