Author/Level Info:
Title: Fusion Kore
Filename: DMkore.unr
Date: June 26th, 1998.
   
Description: A fairly large level, but it's not HUGE. Lots of detail(for a DM map atelast). Should fit 6-8 players comfortably. Indoor setting, mostly using the Decayed texture set.
Author: BEG
E-Mail: BEG@wtp.net (Case Sensitive!); BEG@pgamer.com


Game Type:
Deathmatch/BotMatch, Teamplay(try it, but i doubt it will accomodate teams very well), King of The Hill.


New Content:
None.


Construction:
Base: None, started from scratch.
Editor: UnrealEd
Time Spent: 1.5 Weeks
Rebuild Time: ~1 Minute
   

 

System:
CPU P2 233
RAM 64 Megs SDRAM
OS Win95
 


Credits:
The incredible guys at Epic/Digital Extremes.
Also all the peeps on Gameslink #unreal, #unrealed and #oldskoolunreal.
http://www.unrealed.com and http://www.unrealized.com
Special thanks to Myscha and Assbuster for both their help directly and indirectly. Thanks guys.


Notes:
My second released DeathMatch level. Has tons more 'architecture' and 'stuff' than my first map. Pathnodes for bots(they still dont use the elevators worth jack though :\ something i will have to look into. Have fun, and send me lots of feedback.

Avaliable at:
ftp.cdrom.com
www.pgedge.com/unreal

 

Copyright/Permissions:
Pretty much whatever you want just dont:
A)Charge money for it or anything like that(as if anyone would do that :-p)
B)Modify and re-release it.
C)Don't blatantly rip parts of my level for your levels. Also please don't use my level as base for your levels.