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Title                        : Inhumane Infiltration
Filename                : Infiltration.zip
Author                   : Nathan "Van Damme" Danchisen
Email Address      : nintendojo_64@hotmail.com
Description           : Unreal Single Player Levels
                         
Other levels by author  : Deathmatch Level 'Hallmarks.unr'
  
Additional Credits to   : Epic Megagames, Unrealed.net  for the hard work and effort
		          put into helping everyone learn how to use the brilliance 
		          that is the Unreal Editor, OzUnreal for allowing the residents 
		          of Australia to show off to the world the standard that 
		          we amateurs are capable of. I have learnt alot, and have had alot 
			    of fun making these levels for the competition and would like to thank
			    OzUnreal for giving all the contestants the chance to do this.
			  My dad for playing the levels and testing them for me, cause 
			  he has clocked the game, and plays pretty good.
                             

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--- Play Information ---
Game                         : Unreal
Level Names              : Return(MM), Hunt(TT), Foil(DD), Betrayal(FF). 
Level Titles		 : Mine Mayhem, Temple Tantrum, Destructive Deploy, Forgotten Faith
				  
Single Player            : Yes
Cooperative              : No
Difficulty Setting     : No 
Deathmatch               : No
Botmatch                   : No
Dark Match               : No
New Sounds              : No
New Graphics            : Yes
Max No. Players		: 1
Known bugs              : The game will probably be easy for everone who is playing the game
			 with the minimum required system or greater. I am currently playing
			and testing my levels in the toggled screen mode under audio/video,
			just so that I can move around my level and be able to defend myself
			something which the framerate barely lets me do. So if the gameplay
			you feel is not up to scratch or events are not synchronized as 
			well as I have hoped they would, it has been for this reason, and
			I am deeply sorry but I have done the best I can with what I am 
			using.
			 A tip for all you editors. If you are loading an actor into the level
			and you have never seen it before make sure you do not lose sight of 
			it. In Temple Tantrum I was placing all types of sparks to see what 
			they looked like and after I deleted them all a blue glow was left
			where the sparks were. This looks totally out of place and has no
			significance towards the game objectives, so ignore it okay, and 
			don't let this crap happen to you.
                               
---Item Count---
AutoMag		: 	Clip	:
Stinger		: 	Ammo	:
BioRifle	:	Gel	:
Rifle		:	Shells	:
RazorJack	:	Blades	:
Eightball	:	RocketCan	:
Flak Cannon	:	Box	:	Shells	:
Minigun		:	Shell Box	:
ASMD		:	Core	:
Kevlar Suit	:
Super Health	:
Armor		:
PowerShield	:
ShieldBelt	:
Jump Boots	:
Amplifier	:
Dampener	:
Weapon Power-up	:
Forcefield	:
Invisibility	:
Health		:
Scuba Gear	:

--- Construction ---
Editor(s) used    : UnrealEd Beta 2.24

Computer used  : Pentium 120Mhz, 32Mb Ram, no graphics accelerator, that last bit 
	               was added for dramatic effect...... it's still true, fellow editors!

Base                    : New levels

Construction Time      : 2 months (Part Time)
                      I have been using a Pentium 120 with 32Mb RAM
		          and no graphics accelerator. I think, out of the 2 months,
		          I spent 1 month waiting for the rebuilder to build the level
		          and for the program to kick up and start running. So 
		          when you are playing my level think about my situation
		          and the fact that you are probably using a beast of a machine
		          compared to mine, experiencing it in all it's '3D effects' glory.
		          Viva La Unreal 

Installation
------------
I am a bit different so put the 'NathanDan' folder in the Unreal\Maps folder and put the
'NathanDan.utx' in the Unreal\Textures folder. I'm no game programmer so you'll
just have to either double click on 'Return.unr' or open it up in the editor and 'play level'.
If for some inevitable reason the game won't play due to a missing texture then please 
inform me so that I may purchase a gun to shoot myself in the head. Yet if all goes as planned
you should be playing it without any problems, and hopefully be having fun, or cursing me for 
some of the puzzles. 
So good luck.

----------------------------------------------------------------------------------------------
  DO NOT READ THIS UNLESS YOU MUST KNOW NOW OR YOU HAVE BEATEN THE GAME. IT CONTAINS VITAL 
                STORYLINE ELEMENTS THAT ARE PART OF THE GAME, BEGINING TO END.
----------------------------------------------------------------------------------------------
Game Storyline
--------------
My game continues from where the first ended. Are you ready for a B grade movie storyline?

After the Vortex Rikers mishap, you (Ash, for my game's sake) arrive back on earth a hero to 
the common people for surviving such an ordeal. The earths militia on the other hand were 
niether proud nor excited about the amount of attention that Ash was recieving the many weeks 
after his arrival. Ego's were hurt, and the militia decided to send Ash on a dummy mission 
which would by plan get him killed by an ambush arranged by the Skaarj. Whilst Ash flew to his 
mission with another Skaarj operative and his best friend, the militia were secretly making ties
with the Skaarj collective which survived Ash's onslaught.

This union formed experiments which shrunk whole armies of Skaarj so that they could walk around
virtually unnoticed. The purpose of this, to eradicate the earth's common people in thier sleep.
The militia were hurt by the neglect they were recieving and decided that without the militia
there are no common people, and thus took action, however wrong.

Upon arriving to his mission Ash found both his comrades dying slowly. The ambush had taken 
place as planned, except for the fact that Ash managed to elude the Skaarj. In doing so 
Ash continued on his mission thinking nothing of it until he started recieving translations
from headquarters which were also linked to the militia's. Hearing about the colonel's 
intention of keeping the people of earth from travelling anywhere, Ash decided that 
things were changing for the worse. 

Ash later made his way to a nali temple overrun by Skaarj, hoping to find some answers
most he would needed, but many he did not like. He soon found the collective launch sites
which to his surprise contained hundreds of miniature Skaarj ready for battle. Before he could 
stop the event, a shuttle was launched, presumably to earth. Within a short time Ash was able to
destroy a second shuttle before it had the chance to launch itself.

Meanwhile the humans and the Skaarj happy with the shrinking project, proposed a plan to 
combine thier mutagenic DNA to form powerful beings with greater strength and speed.

After fighting of an Ice guard, Ash made his way to a docking bay which contained a shuttle
full of shrunken Assasination Skaarj. He fought his way to the controls and was able to 
initiate a self destruct sequence. Ash had eliminated the threat to the earth's inhabitants.
But what were Colonel Mark's plans and why did the mission start of so tragically, perhaps
those answers would surface upon returning home.

The Skaarj war party were creating an onslaught of thier own killing everyone in thier path
and with the humans knowledge of how best to go about it, it was pretty much all taken care 
of.

Returning home to find bodies burning in massive piles and limbs and organs lying around,
Ash had the feeling that an alliance which was mutually benefical to eachothers' cause
was taking place. But the Skaarj and who else was doing this. After seeing the human corpse
of a dead Skaarj take place before his eyes, Ash guessed that the Skaarj had kidnapped 
humans from earth.
Yet this was not the case for moments later he found the Dead corpse of the Skaarj Leader
to be none other than Colonel Mark himself.
Upon defeating the Militia and Skaarj collsctive Ash searched the planets' island for days 
looking for survivors finding only a young woman around his age. Together they started
a new generation oblivious to the Skaarj and all the danger that they had caused. 

Level Info
----------
Just go play it and find out yourself. I don't mean to sound rude, but if I tell you now 
it will spoil the fun. As a pathetic waste of time I will devise the world's shortest 
walkthrough for a game, aimed at those even more pathetic than me who get stuck in my 
feeble levels.

Author's Notes
--------------
I'm just reminding you again that this and all my other levels for the competition are being 
made on a Pentium 120 with 32Mb RAM and no, I repeat, No 3D Accelerator card. So I am 
sure you will find problems with my level which I cannot see, I would appreciate that you 
inform me of these, and please shed a tear for Nathan "Van Damme" Danchisen. For He is
doing the best he can with what he has.
Good Luck to all you other Unreal Level Editors, Nathan appreciates all your work, from
an aesthetic point of view.
There are a lot of ideas that I have thought of for my single player game, but have not been 
able to implement simply because I don't now how to use the editor properly. There are hundreds
of questions that I have about ways of doing things, but unfotunately there is not much time 
left and I will have to be creative with the little knowledge that I have. Hopefully in the 
near future I can develop these ideas into levels for the Aussie made Level section of OzUnreal

Additional notes
----------------
I think I have dribbled on enough now just get into the bloody game and have some fun.  

Copyright / Permissions  
-----------------------
'Inhumane Infiltration' is the copyright of Nathan "Van Damme" Danchisen 1999

Please, leave these levels be what they are, and do not use them as bases for other levels.

I have no idea on earth why anybody in his right mind would want to use 
this level or commercially exploit it, but if you are one of these people
then by all means take what you need, and please make sure that you 
do need what you take, for helping someone in need makes my existence that 
much more worthwhile.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners. (he.he..I copied this part!!)
(I copied this part from myself, who inturn copied it from the person who copied this part, so 
thank-you person who copied this part, without which I would never have been able to 
copy this part from myself!!)
