README README README README

1. Functions and keys.
2.Gameplay.
3. For making maps.


Put everything in Game Directory

example: C:\unrealtournament\


Keys and how to use vehicles


1. Functions and keys:

Jump is to Jump or tap to go Up

Duck to enter or go down

Arrows up and back to move

Fire is to Fire

Altfire Exits









I hurried this thing up because I am so much other work to do so play with this until myabe two years later when I haave time to do better ones lol


ONS:

Onslaught is a gametype for UT2004 where as you must connect Power nodes in a pattern in order to link to a enemy Power core and take down its shield. After shield is take down, you are able to attack and destroy it. If you succeed your team is the winner.


There are Four Vehicles or turrets. Raptor a flying speedy Helicopter like Jet, Manta, a Semi - flying hover vehicle, Scorpion, a ground vehicle with more armor but is slow in speed but high in damaging, TraceRocket Turret, a stationary Turret that delivers high defensive protection.



2. Gameplay:

You touch nodes in order to capture them on your team, if your team capture all nodes then you are able to destroy enemy core!


3. For making maps:



You can add as many nodes as you want but recommended is two or three due to risk of bugs.

after you add nodes you must add how many nodes there are in map in each core

Core.numnodes = #




Thanks to beyondunreal for supporting me :)


blackcheetah_@hotmail.com is my email speak anytime during weekends.